feat: tatoebaspil m kiva hammasbaksu au andrjoku
This commit is contained in:
parent
b2d5ab61d2
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050e8f9e22
104 changed files with 3017 additions and 27 deletions
7
Resources/Settings/jump_curve.tres
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7
Resources/Settings/jump_curve.tres
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[gd_resource type="Curve" format=3 uid="uid://0sic47riyrm0"]
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[resource]
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_limits = [0.0, 1.0, 0.0, 2.0]
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bake_resolution = 1
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1.07303, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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403
Resources/Tilesets/tileset_jungle.tres
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403
Resources/Tilesets/tileset_jungle.tres
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[gd_resource type="TileSet" format=3 uid="uid://dtg8a2s6k1mnt"]
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[ext_resource type="Texture2D" uid="uid://colupuvbfchwd" path="res://Assets/Visual/Environments/tileset.png" id="1_ig216"]
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[ext_resource type="Texture2D" uid="uid://b0xwumd1vuqvr" path="res://tilesets/sci-fi platformer - free/tileset.png" id="2_06l3p"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aqk2v"]
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texture = ExtResource("1_ig216")
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/left_side = 0
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2:0/0 = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/bottom_left_corner = 0
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1:1/0/terrains_peering_bit/left_side = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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2:1/0/terrains_peering_bit/left_side = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:2/0/terrains_peering_bit/right_side = 0
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0:2/0/terrains_peering_bit/bottom_right_corner = 0
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0:2/0/terrains_peering_bit/bottom_side = 0
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0:2/0/terrains_peering_bit/top_side = 0
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0:2/0/terrains_peering_bit/top_right_corner = 0
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:2/0/terrains_peering_bit/right_side = 0
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1:2/0/terrains_peering_bit/bottom_right_corner = 0
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1:2/0/terrains_peering_bit/bottom_side = 0
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1:2/0/terrains_peering_bit/bottom_left_corner = 0
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1:2/0/terrains_peering_bit/left_side = 0
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1:2/0/terrains_peering_bit/top_left_corner = 0
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1:2/0/terrains_peering_bit/top_side = 0
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1:2/0/terrains_peering_bit/top_right_corner = 0
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:2/0/terrains_peering_bit/bottom_side = 0
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2:2/0/terrains_peering_bit/bottom_left_corner = 0
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2:2/0/terrains_peering_bit/left_side = 0
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2:2/0/terrains_peering_bit/top_left_corner = 0
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2:2/0/terrains_peering_bit/top_side = 0
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0:3/0 = 0
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0:3/0/terrain_set = 0
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0:3/0/terrain = 0
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0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:3/0/terrains_peering_bit/right_side = 0
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0:3/0/terrains_peering_bit/top_side = 0
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0:3/0/terrains_peering_bit/top_right_corner = 0
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1:3/0 = 0
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1:3/0/terrain_set = 0
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1:3/0/terrain = 0
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1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:3/0/terrains_peering_bit/right_side = 0
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1:3/0/terrains_peering_bit/left_side = 0
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1:3/0/terrains_peering_bit/top_left_corner = 0
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1:3/0/terrains_peering_bit/top_side = 0
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1:3/0/terrains_peering_bit/top_right_corner = 0
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2:3/0 = 0
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2:3/0/terrain_set = 0
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2:3/0/terrain = 0
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2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:3/0/terrains_peering_bit/left_side = 0
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2:3/0/terrains_peering_bit/top_left_corner = 0
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2:3/0/terrains_peering_bit/top_side = 0
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/terrains_peering_bit/bottom_side = 0
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3:2/0 = 0
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3:2/0/terrain_set = 0
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3:2/0/terrain = 0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:2/0/terrains_peering_bit/bottom_side = 0
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3:2/0/terrains_peering_bit/top_side = 0
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3:3/0 = 0
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3:3/0/terrain_set = 0
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3:3/0/terrain = 0
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3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:3/0/terrains_peering_bit/top_side = 0
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0:4/0/terrain = 0
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0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:4/0/terrains_peering_bit/right_side = 0
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0:4/0/terrains_peering_bit/bottom_side = 0
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0:4/0/terrains_peering_bit/bottom_left_corner = 0
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0:4/0/terrains_peering_bit/left_side = 0
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0:4/0/terrains_peering_bit/top_left_corner = 0
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0:4/0/terrains_peering_bit/top_side = 0
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0:4/0/terrains_peering_bit/top_right_corner = 0
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0:5/0 = 0
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0:5/0/terrain_set = 0
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0:5/0/terrain = 0
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0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:5/0/terrains_peering_bit/right_side = 0
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0:5/0/terrains_peering_bit/bottom_right_corner = 0
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0:5/0/terrains_peering_bit/bottom_side = 0
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0:5/0/terrains_peering_bit/bottom_left_corner = 0
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0:5/0/terrains_peering_bit/left_side = 0
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0:5/0/terrains_peering_bit/top_left_corner = 0
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0:5/0/terrains_peering_bit/top_side = 0
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1:5/0 = 0
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1:5/0/terrain_set = 0
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1:5/0/terrain = 0
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1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:5/0/terrains_peering_bit/right_side = 0
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1:5/0/terrains_peering_bit/bottom_right_corner = 0
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1:5/0/terrains_peering_bit/bottom_side = 0
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1:5/0/terrains_peering_bit/bottom_left_corner = 0
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1:5/0/terrains_peering_bit/left_side = 0
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1:5/0/terrains_peering_bit/top_side = 0
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1:5/0/terrains_peering_bit/top_right_corner = 0
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1:4/0 = 0
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1:4/0/terrain_set = 0
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1:4/0/terrain = 0
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1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:4/0/terrains_peering_bit/right_side = 0
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1:4/0/terrains_peering_bit/bottom_right_corner = 0
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1:4/0/terrains_peering_bit/bottom_side = 0
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1:4/0/terrains_peering_bit/left_side = 0
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1:4/0/terrains_peering_bit/top_left_corner = 0
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1:4/0/terrains_peering_bit/top_side = 0
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1:4/0/terrains_peering_bit/top_right_corner = 0
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2:4/0 = 0
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2:4/0/terrain_set = 0
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2:4/0/terrain = 0
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2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:4/0/terrains_peering_bit/right_side = 0
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2:4/0/terrains_peering_bit/bottom_side = 0
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2:4/0/terrains_peering_bit/bottom_left_corner = 0
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2:4/0/terrains_peering_bit/left_side = 0
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2:4/0/terrains_peering_bit/top_left_corner = 0
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2:4/0/terrains_peering_bit/top_side = 0
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3:4/0 = 0
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3:4/0/terrain_set = 0
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3:4/0/terrain = 0
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3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:4/0/terrains_peering_bit/right_side = 0
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3:4/0/terrains_peering_bit/bottom_right_corner = 0
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3:4/0/terrains_peering_bit/bottom_side = 0
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3:4/0/terrains_peering_bit/left_side = 0
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3:4/0/terrains_peering_bit/top_side = 0
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3:4/0/terrains_peering_bit/top_right_corner = 0
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2:5/0 = 0
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2:5/0/terrain_set = 0
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2:5/0/terrain = 0
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2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:5/0/terrains_peering_bit/right_side = 0
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2:5/0/terrains_peering_bit/bottom_right_corner = 0
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2:5/0/terrains_peering_bit/bottom_side = 0
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2:5/0/terrains_peering_bit/bottom_left_corner = 0
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2:5/0/terrains_peering_bit/left_side = 0
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2:5/0/terrains_peering_bit/top_side = 0
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3:5/0 = 0
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3:5/0/terrain_set = 0
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3:5/0/terrain = 0
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3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:5/0/terrains_peering_bit/right_side = 0
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3:5/0/terrains_peering_bit/bottom_side = 0
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3:5/0/terrains_peering_bit/left_side = 0
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3:5/0/terrains_peering_bit/top_left_corner = 0
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3:5/0/terrains_peering_bit/top_side = 0
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3:5/0/terrains_peering_bit/top_right_corner = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:0/0/terrains_peering_bit/right_side = 0
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4:0/0/terrains_peering_bit/bottom_right_corner = 0
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4:0/0/terrains_peering_bit/bottom_side = 0
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4:0/0/terrains_peering_bit/top_side = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0/terrains_peering_bit/right_side = 0
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/top_side = 0
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4:1/0/terrains_peering_bit/top_right_corner = 0
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5:1/0 = 0
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5:1/0/terrain_set = 0
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5:1/0/terrain = 0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:1/0/terrains_peering_bit/bottom_side = 0
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5:1/0/terrains_peering_bit/left_side = 0
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5:1/0/terrains_peering_bit/top_left_corner = 0
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5:1/0/terrains_peering_bit/top_side = 0
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5:0/0 = 0
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5:0/0/terrain_set = 0
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5:0/0/terrain = 0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:0/0/terrains_peering_bit/bottom_side = 0
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5:0/0/terrains_peering_bit/bottom_left_corner = 0
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5:0/0/terrains_peering_bit/left_side = 0
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5:0/0/terrains_peering_bit/top_side = 0
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4:2/0 = 0
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4:2/0/terrain_set = 0
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4:2/0/terrain = 0
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:2/0/terrains_peering_bit/right_side = 0
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4:2/0/terrains_peering_bit/left_side = 0
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4:2/0/terrains_peering_bit/top_left_corner = 0
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4:2/0/terrains_peering_bit/top_side = 0
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5:2/0 = 0
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5:2/0/terrain_set = 0
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5:2/0/terrain = 0
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:2/0/terrains_peering_bit/right_side = 0
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5:2/0/terrains_peering_bit/left_side = 0
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5:2/0/terrains_peering_bit/top_side = 0
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5:2/0/terrains_peering_bit/top_right_corner = 0
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4:3/0 = 0
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4:3/0/terrain_set = 0
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4:3/0/terrain = 0
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4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:3/0/terrains_peering_bit/right_side = 0
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4:3/0/terrains_peering_bit/bottom_side = 0
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4:3/0/terrains_peering_bit/bottom_left_corner = 0
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4:3/0/terrains_peering_bit/left_side = 0
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5:3/0 = 0
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5:3/0/terrain_set = 0
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5:3/0/terrain = 0
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5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:3/0/terrains_peering_bit/right_side = 0
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5:3/0/terrains_peering_bit/bottom_right_corner = 0
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5:3/0/terrains_peering_bit/bottom_side = 0
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5:3/0/terrains_peering_bit/left_side = 0
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5:5/0 = 0
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5:5/0/terrain_set = 0
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5:5/0/terrain = 0
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5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:5/0/terrains_peering_bit/left_side = 0
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5:5/0/terrains_peering_bit/top_side = 0
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5:4/0 = 0
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5:4/0/terrain_set = 0
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5:4/0/terrain = 0
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5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:4/0/terrains_peering_bit/bottom_side = 0
|
||||
5:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:4/0/terrains_peering_bit/right_side = 0
|
||||
4:4/0/terrains_peering_bit/bottom_side = 0
|
||||
4:5/0 = 0
|
||||
4:5/0/terrain_set = 0
|
||||
4:5/0/terrain = 0
|
||||
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:5/0/terrains_peering_bit/right_side = 0
|
||||
4:5/0/terrains_peering_bit/top_side = 0
|
||||
0:6/0 = 0
|
||||
0:6/0/terrain_set = 0
|
||||
0:6/0/terrain = 0
|
||||
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:6/0/terrains_peering_bit/right_side = 0
|
||||
0:6/0/terrains_peering_bit/bottom_side = 0
|
||||
0:6/0/terrains_peering_bit/left_side = 0
|
||||
1:6/0 = 0
|
||||
1:6/0/terrain_set = 0
|
||||
1:6/0/terrain = 1
|
||||
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:6/0/terrains_peering_bit/right_side = 1
|
||||
2:6/0 = 0
|
||||
2:6/0/terrain_set = 0
|
||||
2:6/0/terrain = 1
|
||||
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:6/0/terrains_peering_bit/right_side = 1
|
||||
2:6/0/terrains_peering_bit/left_side = 1
|
||||
3:6/0 = 0
|
||||
3:6/0/terrain_set = 0
|
||||
3:6/0/terrain = 1
|
||||
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:6/0/terrains_peering_bit/left_side = 1
|
||||
4:6/0 = 0
|
||||
4:6/0/terrain_set = 0
|
||||
4:6/0/terrain = 1
|
||||
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3kgov"]
|
||||
texture = ExtResource("2_06l3p")
|
||||
0:0/0 = 0
|
||||
1:0/0 = 0
|
||||
15:0/0 = 0
|
||||
16:0/0 = 0
|
||||
0:1/0 = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
3:1/0 = 0
|
||||
4:1/0 = 0
|
||||
5:1/0 = 0
|
||||
6:1/0 = 0
|
||||
8:1/0 = 0
|
||||
9:1/0 = 0
|
||||
12:1/0 = 0
|
||||
13:1/0 = 0
|
||||
14:1/0 = 0
|
||||
15:1/0 = 0
|
||||
16:1/0 = 0
|
||||
0:2/0 = 0
|
||||
2:2/0 = 0
|
||||
3:2/0 = 0
|
||||
4:2/0 = 0
|
||||
5:2/0 = 0
|
||||
6:2/0 = 0
|
||||
8:2/0 = 0
|
||||
9:2/0 = 0
|
||||
10:2/0 = 0
|
||||
12:2/0 = 0
|
||||
13:2/0 = 0
|
||||
0:3/0 = 0
|
||||
1:3/0 = 0
|
||||
2:3/0 = 0
|
||||
12:3/0 = 0
|
||||
13:3/0 = 0
|
||||
14:3/0 = 0
|
||||
15:3/0 = 0
|
||||
16:3/0 = 0
|
||||
17:3/0 = 0
|
||||
0:4/0 = 0
|
||||
1:4/0 = 0
|
||||
2:4/0 = 0
|
||||
3:4/0 = 0
|
||||
4:4/0 = 0
|
||||
5:4/0 = 0
|
||||
0:5/0 = 0
|
||||
1:5/0 = 0
|
||||
2:5/0 = 0
|
||||
3:5/0 = 0
|
||||
5:5/0 = 0
|
||||
12:5/0 = 0
|
||||
13:5/0 = 0
|
||||
14:5/0 = 0
|
||||
15:5/0 = 0
|
||||
3:6/0 = 0
|
||||
4:6/0 = 0
|
||||
5:6/0 = 0
|
||||
13:6/0 = 0
|
||||
14:6/0 = 0
|
||||
15:6/0 = 0
|
||||
0:7/0 = 0
|
||||
1:7/0 = 0
|
||||
2:7/0 = 0
|
||||
3:7/0 = 0
|
||||
4:7/0 = 0
|
||||
5:7/0 = 0
|
||||
12:7/0 = 0
|
||||
13:7/0 = 0
|
||||
14:7/0 = 0
|
||||
15:7/0 = 0
|
||||
0:9/0 = 0
|
||||
1:9/0 = 0
|
||||
2:9/0 = 0
|
||||
|
||||
[resource]
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "Terrain 0"
|
||||
terrain_set_0/terrain_0/color = Color(0.262745, 0.717647, 0.866667, 1)
|
||||
terrain_set_0/terrain_1/name = "Terrain 1"
|
||||
terrain_set_0/terrain_1/color = Color(0.501961, 0.870588, 0.25098, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_aqk2v")
|
||||
sources/1 = SubResource("TileSetAtlasSource_3kgov")
|
||||
Loading…
Add table
Add a link
Reference in a new issue