extends Control @onready var retry_button = %ButtonRetry @onready var button_hover_sound_player = %ButtonHoverSound func _ready() -> void: retry_button.grab_focus() get_tree().paused = true func _on_button_retry_button_down() -> void: get_tree().paused = false get_tree().reload_current_scene() func _on_button_quit_button_down() -> void: get_tree().quit() func _on_button_retry_focus_entered() -> void: _play_button_sound() func _on_button_quit_focus_entered() -> void: _play_button_sound() func _play_button_sound(): button_hover_sound_player.play()