kamagiskat-spil-2026/scripts/Characters/PlayerCharacter/attack_ray.gd
2026-10-20 18:31:52 -04:00

17 lines
536 B
GDScript

extends ShapeCast2D
@onready var character = get_parent()
func _process(delta: float) -> void:
if get_collider(0):
if character.velocity.y > 0 and get_collider(0):
var target = get_collider(0)
# Damage target if it has _take_damage method
if target.has_method("_take_damage"):
target._take_damage()
character.velocity.y = -300
# Damage target parent if it has _take_damage method
elif target.get_parent().has_method("_take_damage"):
target.get_parent()._take_damage()
character.velocity.y = -300