[gd_resource type="TileSet" format=3 uid="uid://dtg8a2s6k1mnt"] [ext_resource type="Texture2D" uid="uid://colupuvbfchwd" path="res://Assets/Visual/Environments/tileset.png" id="1_ig216"] [ext_resource type="Texture2D" uid="uid://b0xwumd1vuqvr" path="res://tilesets/sci-fi platformer - free/tileset.png" id="2_06l3p"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aqk2v"] texture = ExtResource("1_ig216") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/0/terrains_peering_bit/right_side = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/left_side = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/terrains_peering_bit/left_side = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_side = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_left_corner = 0 1:1/0/terrains_peering_bit/left_side = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/bottom_right_corner = 0 0:2/0/terrains_peering_bit/bottom_side = 0 0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_right_corner = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/bottom_right_corner = 0 1:2/0/terrains_peering_bit/bottom_side = 0 1:2/0/terrains_peering_bit/bottom_left_corner = 0 1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/terrains_peering_bit/bottom_side = 0 2:2/0/terrains_peering_bit/bottom_left_corner = 0 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/terrains_peering_bit/right_side = 0 0:3/0/terrains_peering_bit/top_side = 0 0:3/0/terrains_peering_bit/top_right_corner = 0 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/terrains_peering_bit/right_side = 0 1:3/0/terrains_peering_bit/left_side = 0 1:3/0/terrains_peering_bit/top_left_corner = 0 1:3/0/terrains_peering_bit/top_side = 0 1:3/0/terrains_peering_bit/top_right_corner = 0 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/terrains_peering_bit/left_side = 0 2:3/0/terrains_peering_bit/top_left_corner = 0 2:3/0/terrains_peering_bit/top_side = 0 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/terrains_peering_bit/bottom_side = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/terrains_peering_bit/bottom_side = 0 3:2/0/terrains_peering_bit/top_side = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/terrains_peering_bit/top_side = 0 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:4/0/terrains_peering_bit/right_side = 0 0:4/0/terrains_peering_bit/bottom_side = 0 0:4/0/terrains_peering_bit/bottom_left_corner = 0 0:4/0/terrains_peering_bit/left_side = 0 0:4/0/terrains_peering_bit/top_left_corner = 0 0:4/0/terrains_peering_bit/top_side = 0 0:4/0/terrains_peering_bit/top_right_corner = 0 0:5/0 = 0 0:5/0/terrain_set = 0 0:5/0/terrain = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:5/0/terrains_peering_bit/right_side = 0 0:5/0/terrains_peering_bit/bottom_right_corner = 0 0:5/0/terrains_peering_bit/bottom_side = 0 0:5/0/terrains_peering_bit/bottom_left_corner = 0 0:5/0/terrains_peering_bit/left_side = 0 0:5/0/terrains_peering_bit/top_left_corner = 0 0:5/0/terrains_peering_bit/top_side = 0 1:5/0 = 0 1:5/0/terrain_set = 0 1:5/0/terrain = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:5/0/terrains_peering_bit/right_side = 0 1:5/0/terrains_peering_bit/bottom_right_corner = 0 1:5/0/terrains_peering_bit/bottom_side = 0 1:5/0/terrains_peering_bit/bottom_left_corner = 0 1:5/0/terrains_peering_bit/left_side = 0 1:5/0/terrains_peering_bit/top_side = 0 1:5/0/terrains_peering_bit/top_right_corner = 0 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/bottom_right_corner = 0 1:4/0/terrains_peering_bit/bottom_side = 0 1:4/0/terrains_peering_bit/left_side = 0 1:4/0/terrains_peering_bit/top_left_corner = 0 1:4/0/terrains_peering_bit/top_side = 0 1:4/0/terrains_peering_bit/top_right_corner = 0 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/terrains_peering_bit/right_side = 0 2:4/0/terrains_peering_bit/bottom_side = 0 2:4/0/terrains_peering_bit/bottom_left_corner = 0 2:4/0/terrains_peering_bit/left_side = 0 2:4/0/terrains_peering_bit/top_left_corner = 0 2:4/0/terrains_peering_bit/top_side = 0 3:4/0 = 0 3:4/0/terrain_set = 0 3:4/0/terrain = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0/terrains_peering_bit/right_side = 0 3:4/0/terrains_peering_bit/bottom_right_corner = 0 3:4/0/terrains_peering_bit/bottom_side = 0 3:4/0/terrains_peering_bit/left_side = 0 3:4/0/terrains_peering_bit/top_side = 0 3:4/0/terrains_peering_bit/top_right_corner = 0 2:5/0 = 0 2:5/0/terrain_set = 0 2:5/0/terrain = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:5/0/terrains_peering_bit/right_side = 0 2:5/0/terrains_peering_bit/bottom_right_corner = 0 2:5/0/terrains_peering_bit/bottom_side = 0 2:5/0/terrains_peering_bit/bottom_left_corner = 0 2:5/0/terrains_peering_bit/left_side = 0 2:5/0/terrains_peering_bit/top_side = 0 3:5/0 = 0 3:5/0/terrain_set = 0 3:5/0/terrain = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:5/0/terrains_peering_bit/right_side = 0 3:5/0/terrains_peering_bit/bottom_side = 0 3:5/0/terrains_peering_bit/left_side = 0 3:5/0/terrains_peering_bit/top_left_corner = 0 3:5/0/terrains_peering_bit/top_side = 0 3:5/0/terrains_peering_bit/top_right_corner = 0 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0/terrains_peering_bit/right_side = 0 4:0/0/terrains_peering_bit/bottom_right_corner = 0 4:0/0/terrains_peering_bit/bottom_side = 0 4:0/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/terrains_peering_bit/right_side = 0 4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/top_side = 0 4:1/0/terrains_peering_bit/top_right_corner = 0 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0/terrains_peering_bit/bottom_side = 0 5:1/0/terrains_peering_bit/left_side = 0 5:1/0/terrains_peering_bit/top_left_corner = 0 5:1/0/terrains_peering_bit/top_side = 0 5:0/0 = 0 5:0/0/terrain_set = 0 5:0/0/terrain = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0/terrains_peering_bit/bottom_side = 0 5:0/0/terrains_peering_bit/bottom_left_corner = 0 5:0/0/terrains_peering_bit/left_side = 0 5:0/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/terrains_peering_bit/right_side = 0 4:2/0/terrains_peering_bit/left_side = 0 4:2/0/terrains_peering_bit/top_left_corner = 0 4:2/0/terrains_peering_bit/top_side = 0 5:2/0 = 0 5:2/0/terrain_set = 0 5:2/0/terrain = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0/terrains_peering_bit/right_side = 0 5:2/0/terrains_peering_bit/left_side = 0 5:2/0/terrains_peering_bit/top_side = 0 5:2/0/terrains_peering_bit/top_right_corner = 0 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/terrains_peering_bit/right_side = 0 4:3/0/terrains_peering_bit/bottom_side = 0 4:3/0/terrains_peering_bit/bottom_left_corner = 0 4:3/0/terrains_peering_bit/left_side = 0 5:3/0 = 0 5:3/0/terrain_set = 0 5:3/0/terrain = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0/terrains_peering_bit/right_side = 0 5:3/0/terrains_peering_bit/bottom_right_corner = 0 5:3/0/terrains_peering_bit/bottom_side = 0 5:3/0/terrains_peering_bit/left_side = 0 5:5/0 = 0 5:5/0/terrain_set = 0 5:5/0/terrain = 0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:5/0/terrains_peering_bit/left_side = 0 5:5/0/terrains_peering_bit/top_side = 0 5:4/0 = 0 5:4/0/terrain_set = 0 5:4/0/terrain = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:4/0/terrains_peering_bit/bottom_side = 0 5:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:4/0/terrains_peering_bit/right_side = 0 4:4/0/terrains_peering_bit/bottom_side = 0 4:5/0 = 0 4:5/0/terrain_set = 0 4:5/0/terrain = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:5/0/terrains_peering_bit/right_side = 0 4:5/0/terrains_peering_bit/top_side = 0 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/terrain = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:6/0/terrains_peering_bit/right_side = 0 0:6/0/terrains_peering_bit/bottom_side = 0 0:6/0/terrains_peering_bit/left_side = 0 1:6/0 = 0 1:6/0/terrain_set = 0 1:6/0/terrain = 1 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:6/0/terrains_peering_bit/right_side = 1 2:6/0 = 0 2:6/0/terrain_set = 0 2:6/0/terrain = 1 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:6/0/terrains_peering_bit/right_side = 1 2:6/0/terrains_peering_bit/left_side = 1 3:6/0 = 0 3:6/0/terrain_set = 0 3:6/0/terrain = 1 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0/terrains_peering_bit/left_side = 1 4:6/0 = 0 4:6/0/terrain_set = 0 4:6/0/terrain = 1 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3kgov"] texture = ExtResource("2_06l3p") 0:0/0 = 0 1:0/0 = 0 15:0/0 = 0 16:0/0 = 0 0:1/0 = 0 1:1/0 = 0 2:1/0 = 0 3:1/0 = 0 4:1/0 = 0 5:1/0 = 0 6:1/0 = 0 8:1/0 = 0 9:1/0 = 0 12:1/0 = 0 13:1/0 = 0 14:1/0 = 0 15:1/0 = 0 16:1/0 = 0 0:2/0 = 0 2:2/0 = 0 3:2/0 = 0 4:2/0 = 0 5:2/0 = 0 6:2/0 = 0 8:2/0 = 0 9:2/0 = 0 10:2/0 = 0 12:2/0 = 0 13:2/0 = 0 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 12:3/0 = 0 13:3/0 = 0 14:3/0 = 0 15:3/0 = 0 16:3/0 = 0 17:3/0 = 0 0:4/0 = 0 1:4/0 = 0 2:4/0 = 0 3:4/0 = 0 4:4/0 = 0 5:4/0 = 0 0:5/0 = 0 1:5/0 = 0 2:5/0 = 0 3:5/0 = 0 5:5/0 = 0 12:5/0 = 0 13:5/0 = 0 14:5/0 = 0 15:5/0 = 0 3:6/0 = 0 4:6/0 = 0 5:6/0 = 0 13:6/0 = 0 14:6/0 = 0 15:6/0 = 0 0:7/0 = 0 1:7/0 = 0 2:7/0 = 0 3:7/0 = 0 4:7/0 = 0 5:7/0 = 0 12:7/0 = 0 13:7/0 = 0 14:7/0 = 0 15:7/0 = 0 0:9/0 = 0 1:9/0 = 0 2:9/0 = 0 [resource] physics_layer_0/collision_layer = 1 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Terrain 0" terrain_set_0/terrain_0/color = Color(0.262745, 0.717647, 0.866667, 1) terrain_set_0/terrain_1/name = "Terrain 1" terrain_set_0/terrain_1/color = Color(0.501961, 0.870588, 0.25098, 1) sources/0 = SubResource("TileSetAtlasSource_aqk2v") sources/1 = SubResource("TileSetAtlasSource_3kgov")