extends ShapeCast2D @onready var character = get_parent() func _process(delta: float) -> void: if get_collider(0): if character.velocity.y > 0 and get_collider(0): var target = get_collider(0) # Damage target if it has _take_damage method if target.has_method("_take_damage"): target._take_damage() character.velocity.y = -300 # Damage target parent if it has _take_damage method elif target.get_parent().has_method("_take_damage"): target.get_parent()._take_damage() character.velocity.y = -300