extends Control @export var level:PackedScene @onready var play_button = %ButtonPlay @onready var button_hover_sound_player = %ButtonHoverSound func _ready() -> void: play_button.grab_focus() func _on_button_play_button_down() -> void: get_tree().change_scene_to_packed(level) func _on_button_quit_button_down() -> void: get_tree().quit() func _on_button_play_focus_entered() -> void: _play_button_sound() func _on_button_quit_focus_entered() -> void: _play_button_sound() func _play_button_sound(): button_hover_sound_player.play()