Compare commits

..

No commits in common. "atama" and "cratesauce" have entirely different histories.

109 changed files with 27 additions and 3021 deletions

3
.gitignore vendored
View file

@ -1,6 +1,3 @@
# Godot 4+ specific ignores # Godot 4+ specific ignores
.godot/ .godot/
/android/ /android/
# musescore things
.mscbackup/

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View file

@ -1,24 +0,0 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://m864y6umy1ru"
path="res://.godot/imported/level_loop.wav-045b43462a44a4b0f5bb9918be1dd550.sample"
[deps]
source_file="res://Assets/Audio/Music/level_loop.wav"
dest_files=["res://.godot/imported/level_loop.wav-045b43462a44a4b0f5bb9918be1dd550.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=2
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

Binary file not shown.

View file

@ -1,24 +0,0 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://b5numv44k2cdi"
path="res://.godot/imported/victory.wav-24b8369fe71b626de1d8ac47877351c9.sample"
[deps]
source_file="res://Assets/Audio/Music/victory.wav"
dest_files=["res://.godot/imported/victory.wav-24b8369fe71b626de1d8ac47877351c9.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

Binary file not shown.

View file

@ -1,24 +0,0 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://col2gbda38ce2"
path="res://.godot/imported/hit_01.wav-01ff076471720616866a727869539108.sample"
[deps]
source_file="res://Assets/Audio/SFX/hit_01.wav"
dest_files=["res://.godot/imported/hit_01.wav-01ff076471720616866a727869539108.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

Binary file not shown.

View file

@ -1,24 +0,0 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://dobsokvlbuy20"
path="res://.godot/imported/hit_02.wav-d112ebb1fa22c131937fbfaa18c06c06.sample"
[deps]
source_file="res://Assets/Audio/SFX/hit_02.wav"
dest_files=["res://.godot/imported/hit_02.wav-d112ebb1fa22c131937fbfaa18c06c06.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

Binary file not shown.

View file

@ -1,24 +0,0 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://db1ix2udu1c2r"
path="res://.godot/imported/jump_01.wav-497c6e71130145db0eb7b4784713d549.sample"
[deps]
source_file="res://Assets/Audio/SFX/jump_01.wav"
dest_files=["res://.godot/imported/jump_01.wav-497c6e71130145db0eb7b4784713d549.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

Binary file not shown.

View file

@ -1,24 +0,0 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bana4sfscvucv"
path="res://.godot/imported/jump_02.wav-e60b50a673f0941b9ba2ae8f814365ea.sample"
[deps]
source_file="res://Assets/Audio/SFX/jump_02.wav"
dest_files=["res://.godot/imported/jump_02.wav-e60b50a673f0941b9ba2ae8f814365ea.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

Binary file not shown.

View file

@ -1,24 +0,0 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cxnrlqrfwt3ip"
path="res://.godot/imported/pickup_01.wav-831256293911f7437010ad69fbd7c790.sample"
[deps]
source_file="res://Assets/Audio/SFX/pickup_01.wav"
dest_files=["res://.godot/imported/pickup_01.wav-831256293911f7437010ad69fbd7c790.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

Binary file not shown.

View file

@ -1,24 +0,0 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://c2iv8brn58x4x"
path="res://.godot/imported/pickup_02.wav-2822addb3aef3a4206f3c9fe11adede9.sample"
[deps]
source_file="res://Assets/Audio/SFX/pickup_02.wav"
dest_files=["res://.godot/imported/pickup_02.wav-2822addb3aef3a4206f3c9fe11adede9.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

Binary file not shown.

View file

@ -1,24 +0,0 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cuf4h7akoii76"
path="res://.godot/imported/ui_blip_01.wav-b283e7f8fb54769b67bbd8f1223075fd.sample"
[deps]
source_file="res://Assets/Audio/SFX/ui_blip_01.wav"
dest_files=["res://.godot/imported/ui_blip_01.wav-b283e7f8fb54769b67bbd8f1223075fd.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

Binary file not shown.

View file

@ -1,24 +0,0 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://djrkydgktdbqb"
path="res://.godot/imported/ui_blip_02.wav-443786907d09ef6fc7926cb6d507736b.sample"
[deps]
source_file="res://Assets/Audio/SFX/ui_blip_02.wav"
dest_files=["res://.godot/imported/ui_blip_02.wav-443786907d09ef6fc7926cb6d507736b.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

Binary file not shown.

Before

Width:  |  Height:  |  Size: 380 B

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ch7n8bdsviq0v"
path="res://.godot/imported/enemy_ground.png-07ddbf50a7e1cd772b8adfff8bdd6e75.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Visual/Characters/enemy_ground.png"
dest_files=["res://.godot/imported/enemy_ground.png-07ddbf50a7e1cd772b8adfff8bdd6e75.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bhc0ibq7lwqx1"
path="res://.godot/imported/main_character.png-e78cbe4ecc20bf3926b7a54392e35a28.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Visual/Characters/main_character.png"
dest_files=["res://.godot/imported/main_character.png-e78cbe4ecc20bf3926b7a54392e35a28.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 839 B

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dhnqr7v4hf11t"
path="res://.godot/imported/background_coulds.png-ab74d54e42c9839e14def6769e26ffda.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Visual/Environments/Background/background_coulds.png"
dest_files=["res://.godot/imported/background_coulds.png-ab74d54e42c9839e14def6769e26ffda.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1 KiB

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://fwystnst4im2"
path="res://.godot/imported/background_mountains.png-85a7d56d51e92d3b100e3c3114c1af21.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Visual/Environments/Background/background_mountains.png"
dest_files=["res://.godot/imported/background_mountains.png-85a7d56d51e92d3b100e3c3114c1af21.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1 KiB

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dc7um7jifrv2q"
path="res://.godot/imported/background_sky.png-d42abcaafddaa9cbc897b952c3324c65.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Visual/Environments/Background/background_sky.png"
dest_files=["res://.godot/imported/background_sky.png-d42abcaafddaa9cbc897b952c3324c65.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 153 B

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dequ0ve5i7ir1"
path="res://.godot/imported/moving_platform.png-3c58aa7669b89e488b81bd141cdb28db.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Visual/Environments/moving_platform.png"
dest_files=["res://.godot/imported/moving_platform.png-3c58aa7669b89e488b81bd141cdb28db.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1 KiB

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://colupuvbfchwd"
path="res://.godot/imported/tileset.png-cb9afc0deb4b8d76456c12e9cabdedc2.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Visual/Environments/tileset.png"
dest_files=["res://.godot/imported/tileset.png-cb9afc0deb4b8d76456c12e9cabdedc2.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 170 B

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c646w8fxcpnlo"
path="res://.godot/imported/apple.png-2256145e6411d3b6e50b092b4307bc5d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Visual/Items/apple.png"
dest_files=["res://.godot/imported/apple.png-2256145e6411d3b6e50b092b4307bc5d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 171 B

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ca5jn54tsxqpm"
path="res://.godot/imported/finish.png-b4af8f7ba91f244b90d663415d9da907.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Visual/Items/finish.png"
dest_files=["res://.godot/imported/finish.png-b4af8f7ba91f244b90d663415d9da907.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 518 B

View file

@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cj35ne2auxoww"
path="res://.godot/imported/piano.png-0c9682e5facaf8d81a147b9011c44558.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Visual/Items/piano.png"
dest_files=["res://.godot/imported/piano.png-0c9682e5facaf8d81a147b9011c44558.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6 KiB

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cb3hu1um0oo53"
path="res://.godot/imported/clouds.png-3a3e1352c1438b28d35e188b506cc674.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Visual/Placeholder/clouds.png"
dest_files=["res://.godot/imported/clouds.png-3a3e1352c1438b28d35e188b506cc674.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.8 KiB

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cfsss6vhuxcox"
path="res://.godot/imported/far-grounds.png-0ff77dc0a588fc1c1abfff220c964eb3.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Visual/Placeholder/far-grounds.png"
dest_files=["res://.godot/imported/far-grounds.png-0ff77dc0a588fc1c1abfff220c964eb3.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 803 B

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://l8i772vu5ju1"
path="res://.godot/imported/sea.png-7648496e13e1c5ff924f53ddc17f35d9.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Visual/Placeholder/sea.png"
dest_files=["res://.godot/imported/sea.png-7648496e13e1c5ff924f53ddc17f35d9.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 744 B

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cjh46442urbcn"
path="res://.godot/imported/sky.png-39f92a9c06a650ca763444132cc6b0de.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Visual/Placeholder/sky.png"
dest_files=["res://.godot/imported/sky.png-39f92a9c06a650ca763444132cc6b0de.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -1,21 +0,0 @@
[gd_resource type="Theme" format=3 uid="uid://dmha0ysm5urx7"]
[ext_resource type="FontFile" uid="uid://d2raxm4th2svb" path="res://Assets/Visual/UI/monogram.ttf" id="1_g57ay"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_g57ay"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_8qdy6"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_bey2p"]
bg_color = Color(0.405542, 0.426432, 0.582274, 1)
[resource]
default_font_size = 48
Button/fonts/font = ExtResource("1_g57ay")
Button/styles/focus = SubResource("StyleBoxFlat_g57ay")
Button/styles/normal = SubResource("StyleBoxEmpty_8qdy6")
Button/styles/pressed = SubResource("StyleBoxFlat_bey2p")
Label/colors/font_outline_color = Color(0.101961, 0.109804, 0.172549, 1)
Label/constants/outline_size = 4
Label/font_sizes/font_size = 16
Label/fonts/font = ExtResource("1_g57ay")

Binary file not shown.

Before

Width:  |  Height:  |  Size: 172 B

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c8dx103r8mw3y"
path="res://.godot/imported/health_icon.png-593373e74c1f6f4577df479350c2a897.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Visual/UI/health_icon.png"
dest_files=["res://.godot/imported/health_icon.png-593373e74c1f6f4577df479350c2a897.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

View file

@ -1,35 +0,0 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://d2raxm4th2svb"
path="res://.godot/imported/monogram.ttf-9ecd35ab122ba3b186a7c512e149bfea.fontdata"
[deps]
source_file="res://Assets/Visual/UI/monogram.ttf"
dest_files=["res://.godot/imported/monogram.ttf-9ecd35ab122ba3b186a7c512e149bfea.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=4
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 437 B

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bb332l6blaoim"
path="res://.godot/imported/game_icon.png-2cda1bee21c24643e892d035759e5565.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Visual/game_icon.png"
dest_files=["res://.godot/imported/game_icon.png-2cda1bee21c24643e892d035759e5565.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -1,7 +0,0 @@
[gd_resource type="Curve" format=3 uid="uid://0sic47riyrm0"]
[resource]
_limits = [0.0, 1.0, 0.0, 2.0]
bake_resolution = 1
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1.07303, 0), 0.0, 0.0, 0, 0]
point_count = 2

View file

@ -1,403 +0,0 @@
[gd_resource type="TileSet" format=3 uid="uid://dtg8a2s6k1mnt"]
[ext_resource type="Texture2D" uid="uid://colupuvbfchwd" path="res://Assets/Visual/Environments/tileset.png" id="1_ig216"]
[ext_resource type="Texture2D" uid="uid://b0xwumd1vuqvr" path="res://tilesets/sci-fi platformer - free/tileset.png" id="2_06l3p"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aqk2v"]
texture = ExtResource("1_ig216")
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:0/0/terrains_peering_bit/right_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/terrains_peering_bit/left_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/bottom_right_corner = 0
0:2/0/terrains_peering_bit/bottom_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/bottom_right_corner = 0
1:2/0/terrains_peering_bit/bottom_side = 0
1:2/0/terrains_peering_bit/bottom_left_corner = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/bottom_side = 0
2:2/0/terrains_peering_bit/bottom_left_corner = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/terrain = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/terrains_peering_bit/right_side = 0
0:3/0/terrains_peering_bit/top_side = 0
0:3/0/terrains_peering_bit/top_right_corner = 0
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/right_side = 0
1:3/0/terrains_peering_bit/left_side = 0
1:3/0/terrains_peering_bit/top_left_corner = 0
1:3/0/terrains_peering_bit/top_side = 0
1:3/0/terrains_peering_bit/top_right_corner = 0
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/left_side = 0
2:3/0/terrains_peering_bit/top_left_corner = 0
2:3/0/terrains_peering_bit/top_side = 0
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/bottom_side = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/bottom_side = 0
3:2/0/terrains_peering_bit/top_side = 0
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/terrains_peering_bit/top_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:4/0/terrains_peering_bit/right_side = 0
0:4/0/terrains_peering_bit/bottom_side = 0
0:4/0/terrains_peering_bit/bottom_left_corner = 0
0:4/0/terrains_peering_bit/left_side = 0
0:4/0/terrains_peering_bit/top_left_corner = 0
0:4/0/terrains_peering_bit/top_side = 0
0:4/0/terrains_peering_bit/top_right_corner = 0
0:5/0 = 0
0:5/0/terrain_set = 0
0:5/0/terrain = 0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:5/0/terrains_peering_bit/right_side = 0
0:5/0/terrains_peering_bit/bottom_right_corner = 0
0:5/0/terrains_peering_bit/bottom_side = 0
0:5/0/terrains_peering_bit/bottom_left_corner = 0
0:5/0/terrains_peering_bit/left_side = 0
0:5/0/terrains_peering_bit/top_left_corner = 0
0:5/0/terrains_peering_bit/top_side = 0
1:5/0 = 0
1:5/0/terrain_set = 0
1:5/0/terrain = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:5/0/terrains_peering_bit/right_side = 0
1:5/0/terrains_peering_bit/bottom_right_corner = 0
1:5/0/terrains_peering_bit/bottom_side = 0
1:5/0/terrains_peering_bit/bottom_left_corner = 0
1:5/0/terrains_peering_bit/left_side = 0
1:5/0/terrains_peering_bit/top_side = 0
1:5/0/terrains_peering_bit/top_right_corner = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/bottom_right_corner = 0
1:4/0/terrains_peering_bit/bottom_side = 0
1:4/0/terrains_peering_bit/left_side = 0
1:4/0/terrains_peering_bit/top_left_corner = 0
1:4/0/terrains_peering_bit/top_side = 0
1:4/0/terrains_peering_bit/top_right_corner = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0/terrains_peering_bit/right_side = 0
2:4/0/terrains_peering_bit/bottom_side = 0
2:4/0/terrains_peering_bit/bottom_left_corner = 0
2:4/0/terrains_peering_bit/left_side = 0
2:4/0/terrains_peering_bit/top_left_corner = 0
2:4/0/terrains_peering_bit/top_side = 0
3:4/0 = 0
3:4/0/terrain_set = 0
3:4/0/terrain = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0/terrains_peering_bit/right_side = 0
3:4/0/terrains_peering_bit/bottom_right_corner = 0
3:4/0/terrains_peering_bit/bottom_side = 0
3:4/0/terrains_peering_bit/left_side = 0
3:4/0/terrains_peering_bit/top_side = 0
3:4/0/terrains_peering_bit/top_right_corner = 0
2:5/0 = 0
2:5/0/terrain_set = 0
2:5/0/terrain = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:5/0/terrains_peering_bit/right_side = 0
2:5/0/terrains_peering_bit/bottom_right_corner = 0
2:5/0/terrains_peering_bit/bottom_side = 0
2:5/0/terrains_peering_bit/bottom_left_corner = 0
2:5/0/terrains_peering_bit/left_side = 0
2:5/0/terrains_peering_bit/top_side = 0
3:5/0 = 0
3:5/0/terrain_set = 0
3:5/0/terrain = 0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:5/0/terrains_peering_bit/right_side = 0
3:5/0/terrains_peering_bit/bottom_side = 0
3:5/0/terrains_peering_bit/left_side = 0
3:5/0/terrains_peering_bit/top_left_corner = 0
3:5/0/terrains_peering_bit/top_side = 0
3:5/0/terrains_peering_bit/top_right_corner = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:0/0/terrains_peering_bit/right_side = 0
4:0/0/terrains_peering_bit/bottom_right_corner = 0
4:0/0/terrains_peering_bit/bottom_side = 0
4:0/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0/terrains_peering_bit/right_side = 0
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
4:1/0/terrains_peering_bit/top_right_corner = 0
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0/terrains_peering_bit/bottom_side = 0
5:1/0/terrains_peering_bit/left_side = 0
5:1/0/terrains_peering_bit/top_left_corner = 0
5:1/0/terrains_peering_bit/top_side = 0
5:0/0 = 0
5:0/0/terrain_set = 0
5:0/0/terrain = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0/terrains_peering_bit/bottom_side = 0
5:0/0/terrains_peering_bit/bottom_left_corner = 0
5:0/0/terrains_peering_bit/left_side = 0
5:0/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0/terrains_peering_bit/right_side = 0
4:2/0/terrains_peering_bit/left_side = 0
4:2/0/terrains_peering_bit/top_left_corner = 0
4:2/0/terrains_peering_bit/top_side = 0
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/terrain = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0/terrains_peering_bit/right_side = 0
5:2/0/terrains_peering_bit/left_side = 0
5:2/0/terrains_peering_bit/top_side = 0
5:2/0/terrains_peering_bit/top_right_corner = 0
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0/terrains_peering_bit/right_side = 0
4:3/0/terrains_peering_bit/bottom_side = 0
4:3/0/terrains_peering_bit/bottom_left_corner = 0
4:3/0/terrains_peering_bit/left_side = 0
5:3/0 = 0
5:3/0/terrain_set = 0
5:3/0/terrain = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0/terrains_peering_bit/right_side = 0
5:3/0/terrains_peering_bit/bottom_right_corner = 0
5:3/0/terrains_peering_bit/bottom_side = 0
5:3/0/terrains_peering_bit/left_side = 0
5:5/0 = 0
5:5/0/terrain_set = 0
5:5/0/terrain = 0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:5/0/terrains_peering_bit/left_side = 0
5:5/0/terrains_peering_bit/top_side = 0
5:4/0 = 0
5:4/0/terrain_set = 0
5:4/0/terrain = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0/terrains_peering_bit/bottom_side = 0
5:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0/terrains_peering_bit/right_side = 0
4:4/0/terrains_peering_bit/bottom_side = 0
4:5/0 = 0
4:5/0/terrain_set = 0
4:5/0/terrain = 0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:5/0/terrains_peering_bit/right_side = 0
4:5/0/terrains_peering_bit/top_side = 0
0:6/0 = 0
0:6/0/terrain_set = 0
0:6/0/terrain = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:6/0/terrains_peering_bit/right_side = 0
0:6/0/terrains_peering_bit/bottom_side = 0
0:6/0/terrains_peering_bit/left_side = 0
1:6/0 = 0
1:6/0/terrain_set = 0
1:6/0/terrain = 1
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:6/0/terrains_peering_bit/right_side = 1
2:6/0 = 0
2:6/0/terrain_set = 0
2:6/0/terrain = 1
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0/terrains_peering_bit/right_side = 1
2:6/0/terrains_peering_bit/left_side = 1
3:6/0 = 0
3:6/0/terrain_set = 0
3:6/0/terrain = 1
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0/terrains_peering_bit/left_side = 1
4:6/0 = 0
4:6/0/terrain_set = 0
4:6/0/terrain = 1
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3kgov"]
texture = ExtResource("2_06l3p")
0:0/0 = 0
1:0/0 = 0
15:0/0 = 0
16:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
5:1/0 = 0
6:1/0 = 0
8:1/0 = 0
9:1/0 = 0
12:1/0 = 0
13:1/0 = 0
14:1/0 = 0
15:1/0 = 0
16:1/0 = 0
0:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
8:2/0 = 0
9:2/0 = 0
10:2/0 = 0
12:2/0 = 0
13:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
16:3/0 = 0
17:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
5:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0
5:7/0 = 0
12:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
[resource]
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Terrain 0"
terrain_set_0/terrain_0/color = Color(0.262745, 0.717647, 0.866667, 1)
terrain_set_0/terrain_1/name = "Terrain 1"
terrain_set_0/terrain_1/color = Color(0.501961, 0.870588, 0.25098, 1)
sources/0 = SubResource("TileSetAtlasSource_aqk2v")
sources/1 = SubResource("TileSetAtlasSource_3kgov")

View file

@ -1,15 +0,0 @@
[gd_resource type="AudioBusLayout" format=3 uid="uid://qh3qyp2da54e"]
[resource]
bus/1/name = &"Effects"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"Music"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"

View file

@ -1,110 +0,0 @@
[preset.0]
name="Web"
platform="Web"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../Builds/Web/MinimalPlatformer.html"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
variant/extensions_support=false
variant/thread_support=false
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=false
progressive_web_app/ensure_cross_origin_isolation_headers=true
progressive_web_app/offline_page=""
progressive_web_app/display=1
progressive_web_app/orientation=0
progressive_web_app/icon_144x144=""
progressive_web_app/icon_180x180=""
progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color(0, 0, 0, 1)
[preset.1]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../Builds/Win/MinimalPlatformer.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
application/export_d3d12=0
application/d3d12_agility_sdk_multiarch=true
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"

View file

@ -2,7 +2,7 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://dvfq7cynm0x8x" uid="uid://bqq8luy3bcmer"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.cte
compress/mode=0 compress/mode=0
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/normal_map_invert_y=false process/normal_map_invert_y=false

View file

@ -1,148 +0,0 @@
[gd_scene load_steps=13 format=3 uid="uid://bta6rg6alpwct"]
[ext_resource type="Texture2D" uid="uid://ch7n8bdsviq0v" path="res://Assets/Visual/Characters/enemy_ground.png" id="1_klmuj"]
[ext_resource type="Script" uid="uid://ow780v11j4gt" path="res://Scripts/Characters/Enemy/enemy_ground.gd" id="1_s5foq"]
[ext_resource type="Script" uid="uid://dekx8meo31r21" path="res://Scripts/Characters/Enemy/attack_box.gd" id="3_i34dp"]
[ext_resource type="AudioStream" uid="uid://col2gbda38ce2" path="res://Assets/Audio/SFX/hit_01.wav" id="3_k1hhr"]
[sub_resource type="Animation" id="Animation_s5foq"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [1]
}
[sub_resource type="Animation" id="Animation_i34dp"]
resource_name = "death"
length = 0.1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [6]
}
[sub_resource type="Animation" id="Animation_klmuj"]
resource_name = "walk"
length = 0.6
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3, 4, 5]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k1hhr"]
_data = {
&"RESET": SubResource("Animation_s5foq"),
&"death": SubResource("Animation_i34dp"),
&"walk": SubResource("Animation_klmuj")
}
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_2nl5r"]
random_pitch = 1.2
streams_count = 1
stream_0/stream = ExtResource("3_k1hhr")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_s5foq"]
size = Vector2(10, 8)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_i34dp"]
size = Vector2(16, 6)
[sub_resource type="CircleShape2D" id="CircleShape2D_s5foq"]
radius = 4.0
[node name="EnemyGround" type="CharacterBody2D" groups=["enemy"]]
script = ExtResource("1_s5foq")
[node name="Visual" type="Node2D" parent="."]
[node name="Sprite" type="Sprite2D" parent="Visual"]
unique_name_in_owner = true
position = Vector2(0, -8)
texture = ExtResource("1_klmuj")
hframes = 6
vframes = 2
frame = 1
[node name="Animator" type="AnimationPlayer" parent="Visual"]
unique_name_in_owner = true
libraries = {
&"": SubResource("AnimationLibrary_k1hhr")
}
[node name="Audio" type="Node2D" parent="."]
[node name="DeathSoundPlayer" type="AudioStreamPlayer" parent="Audio"]
unique_name_in_owner = true
stream = SubResource("AudioStreamRandomizer_2nl5r")
bus = &"Effects"
[node name="Hurtbox" type="Area2D" parent="."]
unique_name_in_owner = true
collision_layer = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox"]
position = Vector2(0, -4)
shape = SubResource("RectangleShape2D_s5foq")
[node name="AttackBox" type="Area2D" parent="."]
unique_name_in_owner = true
collision_layer = 2
script = ExtResource("3_i34dp")
[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackBox"]
position = Vector2(0, -4)
shape = SubResource("RectangleShape2D_i34dp")
[node name="Raycasts" type="Node2D" parent="."]
[node name="GroundRayLeft" type="RayCast2D" parent="Raycasts"]
unique_name_in_owner = true
position = Vector2(-8, -4)
target_position = Vector2(0, 8)
[node name="GroundRayRight" type="RayCast2D" parent="Raycasts"]
unique_name_in_owner = true
position = Vector2(8, -4)
target_position = Vector2(0, 8)
[node name="WallRayLeft" type="RayCast2D" parent="Raycasts"]
unique_name_in_owner = true
position = Vector2(0, -4)
target_position = Vector2(-8, 0)
[node name="WallRayRight" type="RayCast2D" parent="Raycasts"]
unique_name_in_owner = true
position = Vector2(0, -4)
target_position = Vector2(8, 0)
[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
position = Vector2(0, -4)
shape = SubResource("CircleShape2D_s5foq")
[connection signal="area_entered" from="AttackBox" to="AttackBox" method="_on_area_entered"]

View file

@ -1,192 +0,0 @@
[gd_scene load_steps=19 format=3 uid="uid://dno8cee2noo4j"]
[ext_resource type="Script" uid="uid://dt3v7jvorf4o3" path="res://Scripts/Characters/PlayerCharacter/player.gd" id="1_25cl6"]
[ext_resource type="Texture2D" uid="uid://bhc0ibq7lwqx1" path="res://Assets/Visual/Characters/main_character.png" id="2_jmcfr"]
[ext_resource type="AudioStream" uid="uid://db1ix2udu1c2r" path="res://Assets/Audio/SFX/jump_01.wav" id="3_ahvcc"]
[ext_resource type="AudioStream" uid="uid://bana4sfscvucv" path="res://Assets/Audio/SFX/jump_02.wav" id="4_rnjr3"]
[ext_resource type="AudioStream" uid="uid://dobsokvlbuy20" path="res://Assets/Audio/SFX/hit_02.wav" id="5_vcg4a"]
[ext_resource type="Script" uid="uid://5p5u8dtod1cj" path="res://Scripts/Characters/PlayerCharacter/attack_ray.gd" id="6_oefvu"]
[sub_resource type="Animation" id="Animation_u1ipw"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MainSprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [1]
}
[sub_resource type="Animation" id="Animation_wgyg4"]
resource_name = "attack"
length = 0.6
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MainSprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [24, 25, 26]
}
[sub_resource type="Animation" id="Animation_p1r5x"]
resource_name = "idle"
length = 0.4
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MainSprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [0, 1]
}
[sub_resource type="Animation" id="Animation_iyggp"]
resource_name = "jump"
length = 0.3
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MainSprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [12, 13, 14]
}
[sub_resource type="Animation" id="Animation_r1f3e"]
resource_name = "land"
length = 0.4
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MainSprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [18]
}
[sub_resource type="Animation" id="Animation_xpv8o"]
resource_name = "run"
length = 0.6
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MainSprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [6, 7, 8, 9, 10, 11]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_iyggp"]
_data = {
&"RESET": SubResource("Animation_u1ipw"),
&"attack": SubResource("Animation_wgyg4"),
&"idle": SubResource("Animation_p1r5x"),
&"jump": SubResource("Animation_iyggp"),
&"land": SubResource("Animation_r1f3e"),
&"run": SubResource("Animation_xpv8o")
}
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_wgyg4"]
random_pitch = 1.2
streams_count = 2
stream_0/stream = ExtResource("3_ahvcc")
stream_1/stream = ExtResource("4_rnjr3")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_7a23l"]
random_pitch = 1.2
streams_count = 1
stream_0/stream = ExtResource("5_vcg4a")
[sub_resource type="CircleShape2D" id="CircleShape2D_780bu"]
radius = 4.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_p1r5x"]
size = Vector2(8, 5)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_u1ipw"]
size = Vector2(10, 8)
[node name="Player" type="CharacterBody2D" groups=["player"]]
script = ExtResource("1_25cl6")
[node name="Visuals" type="Node2D" parent="."]
position = Vector2(0, 7)
[node name="MainSprite" type="Sprite2D" parent="Visuals"]
unique_name_in_owner = true
position = Vector2(0, -23)
texture = ExtResource("2_jmcfr")
hframes = 6
vframes = 5
frame = 1
[node name="Animator" type="AnimationPlayer" parent="Visuals"]
unique_name_in_owner = true
libraries = {
&"": SubResource("AnimationLibrary_iyggp")
}
[node name="Audio" type="Node2D" parent="."]
[node name="JumpSound" type="AudioStreamPlayer" parent="Audio"]
unique_name_in_owner = true
stream = SubResource("AudioStreamRandomizer_wgyg4")
bus = &"Effects"
[node name="HurtSound" type="AudioStreamPlayer" parent="Audio"]
unique_name_in_owner = true
stream = SubResource("AudioStreamRandomizer_7a23l")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -4)
shape = SubResource("CircleShape2D_780bu")
[node name="AttackRay" type="ShapeCast2D" parent="."]
unique_name_in_owner = true
shape = SubResource("RectangleShape2D_p1r5x")
target_position = Vector2(0, 1)
collision_mask = 2
collide_with_areas = true
collide_with_bodies = false
script = ExtResource("6_oefvu")
[node name="Hurtbox" type="Area2D" parent="."]
unique_name_in_owner = true
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox"]
position = Vector2(0, -4)
shape = SubResource("RectangleShape2D_u1ipw")

View file

@ -1,81 +0,0 @@
[gd_scene load_steps=10 format=3 uid="uid://dn15yopg5ekxa"]
[ext_resource type="Script" uid="uid://bj6chufeyeibu" path="res://Scripts/Items/apple_pickup.gd" id="1_dlhta"]
[ext_resource type="Texture2D" uid="uid://c646w8fxcpnlo" path="res://Assets/Visual/Items/apple.png" id="1_n0nxq"]
[ext_resource type="Script" uid="uid://58ppxtqvgxmy" path="res://Scripts/Generic/animation_player_play_loop.gd" id="3_r2i6a"]
[ext_resource type="AudioStream" uid="uid://c2iv8brn58x4x" path="res://Assets/Audio/SFX/pickup_02.wav" id="4_d1i5d"]
[sub_resource type="Animation" id="Animation_r2i6a"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, -6)]
}
[sub_resource type="Animation" id="Animation_dlhta"]
resource_name = "loop"
length = 0.8
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.4),
"transitions": PackedFloat32Array(0.75, 0.75),
"update": 0,
"values": [Vector2(0, -8), Vector2(0, -6)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_d1i5d"]
_data = {
&"RESET": SubResource("Animation_r2i6a"),
&"loop": SubResource("Animation_dlhta")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_n0nxq"]
radius = 8.0
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_r00b0"]
random_pitch = 1.2
streams_count = 1
stream_0/stream = ExtResource("4_d1i5d")
[node name="ApplePickup" type="Area2D"]
collision_layer = 2
script = ExtResource("1_dlhta")
[node name="Visuals" type="Node2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="Visuals"]
unique_name_in_owner = true
position = Vector2(0, -6)
texture = ExtResource("1_n0nxq")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Visuals"]
libraries = {
&"": SubResource("AnimationLibrary_d1i5d")
}
script = ExtResource("3_r2i6a")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -8)
shape = SubResource("CircleShape2D_n0nxq")
[node name="PickupSoundPlayer" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = SubResource("AudioStreamRandomizer_r00b0")
bus = &"Effects"
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View file

@ -1,27 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://bnnq2puespaw"]
[ext_resource type="Script" uid="uid://d18eis4okksih" path="res://Scripts/Items/finish.gd" id="1_vjr45"]
[ext_resource type="Texture2D" uid="uid://ca5jn54tsxqpm" path="res://Assets/Visual/Items/finish.png" id="2_47ak6"]
[ext_resource type="AudioStream" uid="uid://b5numv44k2cdi" path="res://Assets/Audio/Music/victory.wav" id="3_47ak6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_lquyx"]
size = Vector2(16, 16)
[node name="Finish" type="Area2D"]
script = ExtResource("1_vjr45")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, -8)
texture = ExtResource("2_47ak6")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -8)
shape = SubResource("RectangleShape2D_lquyx")
[node name="VictorySound" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = ExtResource("3_47ak6")
volume_db = -8.0
bus = &"Music"
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View file

@ -1,76 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://dx3iqfsxsm26a"]
[ext_resource type="Script" uid="uid://c38vevdvg1rq5" path="res://Scripts/UI/fail_screen.gd" id="1_oharj"]
[ext_resource type="Theme" uid="uid://dmha0ysm5urx7" path="res://Assets/Visual/UI/base_theme.tres" id="1_rfk4e"]
[ext_resource type="AudioStream" uid="uid://djrkydgktdbqb" path="res://Assets/Audio/SFX/ui_blip_02.wav" id="2_oharj"]
[node name="FailScreen" type="Control"]
process_mode = 2
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_oharj")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 110
[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.101961, 0.109804, 0.172549, 0.752941)
[node name="Name" type="Label" parent="CanvasLayer"]
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -216.0
offset_top = 80.0
offset_right = 216.0
offset_bottom = 118.0
grow_horizontal = 2
theme = ExtResource("1_rfk4e")
theme_override_font_sizes/font_size = 32
text = "YOU FAILED"
horizontal_alignment = 1
vertical_alignment = 1
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 239.0
offset_top = 152.0
offset_right = -239.0
offset_bottom = -104.0
grow_horizontal = 2
grow_vertical = 2
alignment = 1
[node name="ButtonRetry" type="Button" parent="CanvasLayer/VBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
theme = ExtResource("1_rfk4e")
text = "TRY AGAIN"
[node name="ButtonQuit" type="Button" parent="CanvasLayer/VBoxContainer"]
layout_mode = 2
theme = ExtResource("1_rfk4e")
text = "QUIT
"
[node name="ButtonHoverSound" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = ExtResource("2_oharj")
bus = &"Effects"
[connection signal="button_down" from="CanvasLayer/VBoxContainer/ButtonRetry" to="." method="_on_button_retry_button_down"]
[connection signal="focus_entered" from="CanvasLayer/VBoxContainer/ButtonRetry" to="." method="_on_button_retry_focus_entered"]
[connection signal="button_down" from="CanvasLayer/VBoxContainer/ButtonQuit" to="." method="_on_button_quit_button_down"]
[connection signal="focus_entered" from="CanvasLayer/VBoxContainer/ButtonQuit" to="." method="_on_button_quit_focus_entered"]

View file

@ -1,80 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://bybftuq1lw7b3"]
[ext_resource type="Texture2D" uid="uid://c8dx103r8mw3y" path="res://Assets/Visual/UI/health_icon.png" id="1_oh2ji"]
[ext_resource type="Script" uid="uid://codclvby6ay7g" path="res://Scripts/UI/hud.gd" id="1_xdtoa"]
[ext_resource type="Theme" uid="uid://dmha0ysm5urx7" path="res://Assets/Visual/UI/base_theme.tres" id="2_xdtoa"]
[ext_resource type="Texture2D" uid="uid://c646w8fxcpnlo" path="res://Assets/Visual/Items/apple.png" id="4_ofty5"]
[node name="HUD" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_xdtoa")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 100
[node name="Control" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 0
offset_right = 112.0
offset_bottom = 48.0
[node name="Health" type="Control" parent="CanvasLayer/Control"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Icon" type="TextureRect" parent="CanvasLayer/Control/Health"]
clip_contents = true
layout_mode = 2
offset_left = 8.0
offset_top = 8.0
offset_right = 29.0
offset_bottom = 38.0
texture = ExtResource("1_oh2ji")
[node name="HealthNumber" type="Label" parent="CanvasLayer/Control/Health"]
unique_name_in_owner = true
layout_mode = 0
offset_left = 40.0
offset_right = 80.0
offset_bottom = 38.0
scale = Vector2(3, 3)
theme = ExtResource("2_xdtoa")
text = "10"
[node name="Apples" type="Control" parent="CanvasLayer/Control"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 38.0
offset_bottom = 38.0
grow_horizontal = 2
grow_vertical = 2
[node name="Icon" type="TextureRect" parent="CanvasLayer/Control/Apples"]
clip_contents = true
layout_mode = 2
offset_left = 5.0
offset_top = 8.0
offset_right = 35.0
offset_bottom = 38.0
texture = ExtResource("4_ofty5")
[node name="AppleNumber" type="Label" parent="CanvasLayer/Control/Apples"]
unique_name_in_owner = true
layout_mode = 0
offset_left = 40.0
offset_right = 80.0
offset_bottom = 38.0
scale = Vector2(3, 3)
theme = ExtResource("2_xdtoa")
text = "10"

View file

@ -1,64 +0,0 @@
[gd_scene load_steps=7 format=3 uid="uid://hadbyy62vq5i"]
[ext_resource type="Texture2D" uid="uid://dequ0ve5i7ir1" path="res://Assets/Visual/Environments/moving_platform.png" id="1_qjg3h"]
[ext_resource type="Script" uid="uid://58ppxtqvgxmy" path="res://Scripts/Generic/animation_player_play_loop.gd" id="2_gl7w6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8qe87"]
size = Vector2(32, 8)
[sub_resource type="Animation" id="Animation_qjg3h"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CharacterBody2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 64)]
}
[sub_resource type="Animation" id="Animation_8lwus"]
resource_name = "loop"
length = 6.0
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CharacterBody2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, 64)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mtr6x"]
_data = {
&"RESET": SubResource("Animation_qjg3h"),
&"loop": SubResource("Animation_8lwus")
}
[node name="MovingPlatform" type="Node2D"]
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
position = Vector2(0, 64)
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
texture = ExtResource("1_qjg3h")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
position = Vector2(0, -4)
shape = SubResource("RectangleShape2D_8qe87")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_mtr6x")
}
script = ExtResource("2_gl7w6")

View file

@ -1,6 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://c5osqwvkfgnbf"]
[ext_resource type="Script" uid="uid://cbacrk8c1nvin" path="res://Scripts/data_bus_singleton.gd" id="1_g7idq"]
[node name="DataBusSingleton" type="Node"]
script = ExtResource("1_g7idq")

View file

@ -1,3 +0,0 @@
[gd_scene format=3 uid="uid://1a7tsdkyl7k0"]
[node name="Player" type="Node2D" unique_id=1602386697]

View file

@ -8,85 +8,31 @@
config_version=5 config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application] [application]
config/name="VDSpil" config/name="vdskamagspil-2026t"
config/description="VDSno Kamagmahena Spil" config/features=PackedStringArray("4.7", "GL Compatibility")
run/main_scene="uid://cvd4jqb08af6c" config/icon="res://icon.svg"
config/features=PackedStringArray("4.6", "Forward Plus")
run/max_fps=60
config/icon="uid://bb332l6blaoim"
[autoload]
DataBusSingleton="*res://Prefabs/data_bus_singleton.tscn"
[display] [display]
window/size/viewport_width=640 window/stretch/mode="canvas_items"
window/size/viewport_height=360 window/stretch/aspect="expand"
window/size/window_width_override=1280
window/size/window_height_override=720
window/stretch/mode="viewport"
[global_group] [file_customization]
player="" folder_colors={
enemy="Group of all enemies and entities that can hurt the player" "res://scenes/": "blue",
"res://scripts/": "green",
[gui] "res://tilesets/": "red"
fonts/dynamic_fonts/use_oversampling=false
[input]
ui_accept={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
]
} }
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
]
}
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
]
}
jump={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Base"
2d_physics/layer_2="Entity"
2d_physics/layer_3="Item"
[physics] [physics]
2d/physics_engine="GodotPhysics2D" 3d/physics_engine="Jolt Physics"
[rendering] [rendering]
textures/canvas_textures/default_texture_filter=3 rendering_device/driver.windows="d3d12"
renderer/rendering_method="gl_compatibility" renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"
textures/decals/filter=0
textures/light_projectors/filter=0

File diff suppressed because one or more lines are too long

View file

@ -1,92 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://cvd4jqb08af6c"]
[ext_resource type="Theme" uid="uid://dmha0ysm5urx7" path="res://Assets/Visual/UI/base_theme.tres" id="1_28flt"]
[ext_resource type="Script" uid="uid://cm47jdsrt4rqd" path="res://Scripts/UI/main_menu.gd" id="1_48xlc"]
[ext_resource type="PackedScene" uid="uid://bvam4vqfwqmfl" path="res://Scenes/level.tscn" id="2_ce3w2"]
[ext_resource type="AudioStream" uid="uid://djrkydgktdbqb" path="res://Assets/Audio/SFX/ui_blip_02.wav" id="3_1ehe0"]
[node name="MainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_48xlc")
level = ExtResource("2_ce3w2")
[node name="ColorRect" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.101961, 0.109804, 0.172549, 1)
[node name="Name" type="Label" parent="."]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -216.0
offset_top = 80.0
offset_right = 216.0
offset_bottom = 118.0
grow_horizontal = 2
theme = ExtResource("1_28flt")
theme_override_font_sizes/font_size = 48
text = "MINIMAL PIXEL PLATFORMER"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Name2" type="Label" parent="."]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -216.0
offset_top = 112.0
offset_right = 216.0
offset_bottom = 150.0
grow_horizontal = 2
theme = ExtResource("1_28flt")
theme_override_font_sizes/font_size = 32
text = "created by @chroma_dave"
horizontal_alignment = 1
vertical_alignment = 1
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 272.0
offset_top = 152.0
offset_right = -272.0
offset_bottom = -104.0
grow_horizontal = 2
grow_vertical = 2
alignment = 1
[node name="ButtonPlay" type="Button" parent="VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
theme = ExtResource("1_28flt")
text = "PLAY"
[node name="ButtonQuit" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme = ExtResource("1_28flt")
text = "QUIT
"
[node name="ButtonHoverSound" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = ExtResource("3_1ehe0")
bus = &"Effects"
[connection signal="button_down" from="VBoxContainer/ButtonPlay" to="." method="_on_button_play_button_down"]
[connection signal="focus_entered" from="VBoxContainer/ButtonPlay" to="." method="_on_button_play_focus_entered"]
[connection signal="button_down" from="VBoxContainer/ButtonQuit" to="." method="_on_button_quit_button_down"]
[connection signal="focus_entered" from="VBoxContainer/ButtonQuit" to="." method="_on_button_quit_focus_entered"]

View file

@ -1,3 +1,3 @@
[gd_scene format=3 uid="uid://dxdk24hv5fs7s"] [gd_scene format=3 uid="uid://dth6u45uf1t3c"]
[node name="MainScene" type="Node2D" unique_id=823166666] [node name="MainScene" type="Node2D" unique_id=823166666]

View file

@ -1,11 +0,0 @@
extends AnimatedSprite2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
play("default")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View file

@ -1 +0,0 @@
uid://dmr7e7dpqf0nc

6
scenes/vigel.tscn Normal file
View file

@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://ghwesfieu2r5"]
[ext_resource type="Script" uid="uid://0vqlvjw0m521" path="res://scripts/vigel.gd" id="1_d1u2y"]
[node name="Ranya" type="Node2D" unique_id=1593700828]
script = ExtResource("1_d1u2y")

View file

@ -1,16 +0,0 @@
extends Area2D
@onready var character = get_parent()
var damage = 1
func _on_area_entered(target: Area2D) -> void:
# Damage target area if it has _take_damage method
if target.has_method("_take_damage"):
target._take_damage(damage)
character._take_damage()
# Damage target area parent if it has _take_damage method
if target.get_parent().has_method("_take_damage"):
target.get_parent()._take_damage(damage)
character._take_damage()

View file

@ -1 +0,0 @@
uid://dekx8meo31r21

View file

@ -1,59 +0,0 @@
extends CharacterBody2D
@export var speed: float = 40.0
var move_right = true
@onready var ground_ray_left = %GroundRayLeft
@onready var ground_ray_right = %GroundRayRight
@onready var wall_ray_left = %WallRayLeft
@onready var wall_ray_right = %WallRayRight
@onready var attack_box = %AttackBox
@onready var animator = %Animator
@onready var sprite = %Sprite
@onready var death_sound_player: AudioStreamPlayer = %DeathSoundPlayer
func _ready() -> void:
animator.play("walk")
func _physics_process(delta):
# Set the velocity to move in the given direction
if !wall_ray_left.is_colliding() and !wall_ray_right.is_colliding():
if !ground_ray_left.is_colliding() or !ground_ray_right.is_colliding():
if velocity.x >0:
move_right = false
else :
move_right = true
else:
if velocity.x >0:
move_right = false
else :
move_right = true
if move_right:
velocity.x = 1 * speed
else :
velocity.x = -1 * speed
# Optionally, flip the sprite to face the new direction
sprite.flip_h = !move_right
# Move the enemy according to the velocity
move_and_slide()
func _take_damage():
# Disable attack box so it can't hurt the player
attack_box.monitoring = false
death_sound_player.play()
# Blink red
sprite.modulate = Color(255, 0,0)
# Delay death
await get_tree().create_timer(0.1).timeout
queue_free()

View file

@ -1 +0,0 @@
uid://ow780v11j4gt

View file

@ -1,17 +0,0 @@
extends ShapeCast2D
@onready var character = get_parent()
func _process(delta: float) -> void:
if get_collider(0):
if character.velocity.y > 0 and get_collider(0):
var target = get_collider(0)
# Damage target if it has _take_damage method
if target.has_method("_take_damage"):
target._take_damage()
character.velocity.y = -300
# Damage target parent if it has _take_damage method
elif target.get_parent().has_method("_take_damage"):
target.get_parent()._take_damage()
character.velocity.y = -300

View file

@ -1 +0,0 @@
uid://5p5u8dtod1cj

View file

@ -1,185 +0,0 @@
extends CharacterBody2D
# === Stat Settings ===
@export var health = 3
# === Movement Settings ===
@export var speed: float = 100.0
@export var jump_velocity: float = -300.0
@export var gravity: float = 1200.0
@export var max_fall_speed: float = 1200.0
# === Jump Features ===
@export var coyote_time: float = 0.15
@export var jump_buffer_time: float = 0.15
# === Double Jump ===
@export var allow_double_jump: bool = true
@export var max_jumps: int = 2 # 1 = normal jump only, 2 = double jump, etc.
var jumps_left: int = 0
# === Animation Lock ===
@export var landing_animation_duration: float = 0.1
# === Internal Timers ===
var coyote_timer: float = 0.0
var jump_buffer_timer: float = 0.0
var jump_cutoff_timer: float = 0.0
var landing_lock_timer: float = 0.0
var was_on_floor: bool = false
# === Nodes ===
@onready var sprite: Sprite2D = %MainSprite
@onready var animator: AnimationPlayer = %Animator
@onready var attack_ray: ShapeCast2D = %AttackRay
@onready var jump_audio_player: AudioStreamPlayer = %JumpSound
@onready var hurt_audio_player: AudioStreamPlayer = %HurtSound
func _ready() -> void:
DataBusSingleton.player = self
func _physics_process(delta):
# === Handle Timers ===
_update_timers(delta)
# === Handle Input ===
var direction = Input.get_axis("move_left", "move_right")
var is_jumping = Input.is_action_just_pressed("jump")
var holding_jump = Input.is_action_pressed("jump")
# === Horizontal Movement ===
velocity.x = direction * speed
# === Jump Logic ===
_process_jump(is_jumping, holding_jump)
# === Apply Gravity ===
_apply_gravity(delta)
# === Movement ===
move_and_slide()
# === Landing Detection ===
_check_landing()
# === Sprite Orientation ===
_flip_sprite()
# === Play Animations ===
_play_animations(direction)
# === Update Data Bus ===
_update_data_bus()
# === Debug ===
_debug(true) # Change to false to disable
# --------------------------
# === HELPER FUNCTIONS ===
# --------------------------
func _update_timers(delta):
if is_on_floor():
coyote_timer = coyote_time
else:
coyote_timer -= delta
if Input.is_action_just_pressed("jump"):
jump_buffer_timer = jump_buffer_time
jump_audio_player.play()
else:
jump_buffer_timer -= delta
jump_cutoff_timer = max(jump_cutoff_timer - delta, 0.0)
landing_lock_timer = max(landing_lock_timer - delta, 0.0)
func _process_jump(is_jumping: bool, holding_jump: bool):
if is_jumping:
# Ground or coyote jump
if (coyote_timer > 0.0 or is_on_floor()) and jumps_left > 0:
velocity.y = jump_velocity
jump_buffer_timer = 0.0
coyote_timer = 0.0
jump_cutoff_timer = 0.0
jumps_left -= 1
# Mid-air jump (double jump)
elif allow_double_jump and jumps_left > 0:
velocity.y = jump_velocity
jumps_left -= 1
jump_cutoff_timer = 0.0
jump_buffer_timer = 0.0
# Variable Jump Height (cutoff when button released early)
if jump_cutoff_timer <= 0.0 and not holding_jump and velocity.y < 0:
velocity.y *= 0.5
func _apply_gravity(delta):
velocity.y += gravity * delta
if velocity.y > max_fall_speed:
velocity.y = max_fall_speed
func _check_landing():
var just_landed = not was_on_floor and is_on_floor()
was_on_floor = is_on_floor()
if just_landed:
landing_lock_timer = landing_animation_duration
animator.play("land")
jumps_left = max_jumps # Reset jumps on landing
# Also reset on floor contact in general
if is_on_floor():
jumps_left = max_jumps
func _flip_sprite():
if velocity.x < -1:
sprite.flip_h = true
elif velocity.x > 1:
sprite.flip_h = false
func _play_animations(direction):
if landing_lock_timer > 0.0:
return
if not is_on_floor():
animator.play("jump")
elif abs(velocity.x) > 1:
animator.play("run")
else:
animator.play("idle")
# Change animation speed based on movement speed for the run animation
# so it doesn't animate at full speed when walking slowly
if animator.current_animation == "run":
animator.speed_scale = abs(direction)
else:
animator.speed_scale = 1.0
func _update_data_bus():
# Updates DataBusSingleton - an autoload scene for transfering data between scenes
DataBusSingleton.player_health = health
func _debug(enabled):
# If enabled prints out various metrics
if enabled:
print("Health: ", health)
print("Velocity X and Y: ", velocity)
print("Jumps Left: ", jumps_left)
func _take_damage(damage):
# Function activated from other nodes
health -= damage
# Change sprite color to solid red and play hurt sound
sprite.modulate = Color(255, 0, 0, 255)
hurt_audio_player.play()
# If health is lower than 1 - die
if health < 1:
DataBusSingleton._spawn_fail_screen()
# Wait a bit for color to reset
await get_tree().create_timer(0.1).timeout
sprite.modulate = Color(1, 1, 1, 1)

View file

@ -1 +0,0 @@
uid://dt3v7jvorf4o3

View file

@ -1,5 +0,0 @@
extends AnimationPlayer
func _ready() -> void:
# Simply play looping animation
play("loop")

View file

@ -1 +0,0 @@
uid://58ppxtqvgxmy

View file

@ -1,5 +0,0 @@
extends Node2D
func _ready() -> void:
# Update DataBusSingleton - an autoload scene
DataBusSingleton.current_scene = self

View file

@ -1 +0,0 @@
uid://bwc7lnpu6py3j

View file

@ -1,20 +0,0 @@
extends Area2D
@onready var sprite: Sprite2D = %Sprite2D
@onready var pickup_sound_player = %PickupSoundPlayer
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("player"):
# Update DataBusSingleton
DataBusSingleton.apples_collected += 1
# Disable the collision and visuals for the apple
monitoring = false
sprite.visible = false
pickup_sound_player.play()
# Wait for a bit so the sound plays fully
await get_tree().create_timer(0.2).timeout
queue_free()

View file

@ -1 +0,0 @@
uid://bj6chufeyeibu

View file

@ -1,17 +0,0 @@
extends Area2D
@export var ending_delay:float = 3.0
@onready var victory_sound_player = %VictorySound
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("player"):
_victory()
func _victory():
victory_sound_player.play()
# Wait for a bit so the sound plays fully
await get_tree().create_timer(ending_delay).timeout
# Change scene to main menu
get_tree().change_scene_to_file("res://Scenes/main_menu.tscn")

View file

@ -1 +0,0 @@
uid://d18eis4okksih

View file

@ -1,24 +0,0 @@
extends Control
@onready var retry_button = %ButtonRetry
@onready var button_hover_sound_player = %ButtonHoverSound
func _ready() -> void:
retry_button.grab_focus()
get_tree().paused = true
func _on_button_retry_button_down() -> void:
get_tree().paused = false
get_tree().reload_current_scene()
func _on_button_quit_button_down() -> void:
get_tree().quit()
func _on_button_retry_focus_entered() -> void:
_play_button_sound()
func _on_button_quit_focus_entered() -> void:
_play_button_sound()
func _play_button_sound():
button_hover_sound_player.play()

View file

@ -1 +0,0 @@
uid://c38vevdvg1rq5

Some files were not shown because too many files have changed in this diff Show more